The speech made by the "Father of Lineage" Jake Song at the recent NDC (Nexon Developers Conference) 2011 endowed the public with a new understanding of ArcheAge and Jake Song's development ideas.
In the speech, Jake Song gave an account of the new growth direction of MMORPGs and the ideas about ArcheAge's development.
First, Jake Song took the case of IMC Games' director and the "Father of Ragnarok Online" Kim Hak Kyu to explain the environment's influence on game developers, and emphasized the key words concerning the development of MMORPG – freedom & innovation. He made it clear that game developers need adjust or abandon their views deemed inappropriate and have a long head in the course of development.
Later, Jake Song talked about the growth of MMORPGs, and pointed out that such games should stick to innovation & naturalness and be based on the interactive features like the community, team and guild. What's more, he criticized the severe phenomena like "clone", "imitation" and "passiveness" in the current online game industry.
In Jake Song's opinion, online games should be derived from real life and replay real life, thus making players feel and enjoy natural daily life during gameplay.
Jake Song said that ArcheAge actually integrated tons of real-world elements (e.g. house building, interior decoration, and even things like ship building & national wars that lots of people couldn't partake in real life) in an attempt to make itself as close to the real world as possible.
In the meantime, Jake Song expressed that many a game now put much more emphasis on the appearance than the essence. To his mind, if a game cares about graphics other than the essence, it may win success in its early days as gorgeous graphics are many players' first principle, but is very likely to show a downward trend in popularity when players get more and more tired of it. According to Jake Song, ArcheAge is taking the road of "fine graphics + colorful systems".
At the end of the 1-hour passionate and exciting speech, Jake Song said that the so-called "high freedom" referred to the possibility of players' immersing themselves into the game and having the initiative. Though performing not that well in this respect, ArcheAge will still address itself to this goal in the coming days.
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